Sniveler Code

High-performance tools and architectural solutions for Unity. Specializing in ECS, DOTS, and GPU-driven systems.

Product Portfolio

Unity Asset Store

GPU Animation Entities

v2.0 Update in Progress

A high-performance GPU-based animation system designed for Unity Entities (ECS). Render thousands of animated characters with full Burst and Job System support.

Itch.io Release

Audio Dispatcher (AudioSource)

Bridge for Unity DOTS to control standard AudioSources within ECS systems.

Download Project →
Itch.io Release

Audio Dispatcher (FMOD)

Optimized FMOD integration for ECS. Performance-first event handling for thousands of voices.

Download Project →
In Development

LoreMind: On-Device NPC

Local RAG system utilizing Unity Sentis for offline NPC memory and context.

Targeting Asset Store 2026

Technical Expertise

Senior Unity Developer with 6+ years of commercial experience. I focus on creating "Performance by Default" tools.

My work bridges the gap between classic Unity workflows and the modern Data-Oriented Technology Stack (DOTS). I ensure that every asset I publish is optimized for the Burst Compiler and maintains a zero-allocation memory footprint.

Core Skills

  • • Unity Entities (ECS)
  • • Burst / Job System
  • • GPU Instancing
  • • Local AI (Sentis)
  • • C# Optimization

Publisher Support

For support, bug reports, or business inquiries:

sniveler.code@gmail.com

Typical response time: 24-48 hours.