Product Portfolio
GPU Animation Entities
A high-performance GPU-based animation system designed for Unity Entities (ECS). Render thousands of animated characters with full Burst and Job System support.
Audio Dispatcher (AudioSource)
Bridge for Unity DOTS to control standard AudioSources within ECS systems.
Download Project →Audio Dispatcher (FMOD)
Optimized FMOD integration for ECS. Performance-first event handling for thousands of voices.
Download Project →LoreMind: On-Device NPC
Local RAG system utilizing Unity Sentis for offline NPC memory and context.
Targeting Asset Store 2026Technical Expertise
Senior Unity Developer with 6+ years of commercial experience. I focus on creating "Performance by Default" tools.
My work bridges the gap between classic Unity workflows and the modern Data-Oriented Technology Stack (DOTS). I ensure that every asset I publish is optimized for the Burst Compiler and maintains a zero-allocation memory footprint.
Core Skills
- • Unity Entities (ECS)
- • Burst / Job System
- • GPU Instancing
- • Local AI (Sentis)
- • C# Optimization
Publisher Support
For support, bug reports, or business inquiries:
sniveler.code@gmail.com
Typical response time: 24-48 hours.